Build a Scoring Mechanic with C# in Unity - Shooting Targets
half-circle
vector

Build a Scoring Mechanic with C# in Unity - Shooting Targets

Highlights

In this one-hour, project-based course, you'll learn how to set up targets and apply scoring mechanics in your FPS game. You'll also learn how to animate your targets and create a UI display that shows the current score of the player. The guided project will familiarize you with the following Unity concepts: - UI Toolkit - Coding techniques including static events and the SendMessage method. This course makes use of the western-themed Unity project created in Create an FPS Weapon Part 1, Part 2, Part 3 and Part 4. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We're currently working on providing the same experience in other regions.

About the Course Provider

Coursera provides access to more than 3000+ courses across a wide variety of subjects in parntership with different universities and organizations.

Course by

  • self
    Self paced
  • dueration
    Duration 2 hours
  • domain
    Domain IT & Computer Science
  • subs
    Monthly Subscription Option not available
  • fee
    Buy Now Free
  • language
    Language English