Control physics with C# in Unity
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Control physics with C# in Unity

Highlights

In this two-hour-long, project-based course, you will be introduced to basic coding principles for controlling Physics in Unity. This project covers moving objects by applying various types of forces and creating new behavior for objects when idle, when clicked, and when they collide with other objects. The guided project will familiarize you with the following Physics-based Unity components: - Rigidbody - Physic Material - Force - Torque - Explosions

About the Course Provider

Coursera provides access to more than 3000+ courses across a wide variety of subjects in parntership with different universities and organizations.

Course by

  • self
    Self paced
  • dueration
    Duration 3 hours
  • domain
    Domain IT & Computer Science
  • subs
    Monthly Subscription Option not available
  • fee
    Buy Now Free
  • language
    Language English