Create a Simple Checkpoint System with C# in Unity
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Create a Simple Checkpoint System with C# in Unity

Highlights

Checkpoints are prevalent in racing and adventure games. In adventure games, they provide a fallback point to which a player can return when the challenges of the game gets rough, and in racing, they can provide additional time to complete a circuit. In this one-hour, project-based course, you'll learn how to respawn a player to a saved checkpoint. You'll also update the saved location when a player reaches a new checkpoint, and save the checkpoint location to PlayerPrefs for easy reloading at the next gaming session. The guided project will introduce you to the following Unity concepts: - Transforms - Triggers - PlayerPrefs - String-manipulation

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Course by

  • self
    Self paced
  • dueration
    Duration 3 hours
  • domain
    Domain IT & Computer Science
  • subs
    Monthly Subscription Option not available
  • fee
    Buy Now Free
  • language
    Language English