Create a First-Person Camera (VM-Compatible!) in Unity
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Create a First-Person Camera (VM-Compatible!) in Unity

Highlights

In this one-hour, project-based course, you will learn how to create a camera controller for a First Person Shooter game that will work on any computer and virtual machine. This project covers setting up the FPS camera and player, writing C# scripts that will control the player's movement using the keyboard keys, and controlling the camera angle using the mouse. Note: Ordinarily, an FPS camera would use Input.GetAxis() in Unity. This works on all platforms but often breaks when using the Unity editor in virtual machines. This guided project creates a solution which, though more complex, will work on a virtual machine. This project makes use of the sci-fi-themed Unity scene created in Create Power-Ups and Obstacles with C# in Unity, which compliments this guided project. Although that project is not a prerequisite, it's recommended for a more well-rounded understanding of the concepts presented herein.

About the Course Provider

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Course by

  • self
    Self paced
  • dueration
    Duration 3 hours
  • domain
    Domain Personal Development
  • subs
    Monthly Subscription Option not available
  • fee
    Buy Now Free
  • language
    Language English