C++ Class Development
half-circle
vector

C++ Class Development

أبرز محتويات الدورة

This course is the third course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C++ and Unreal knowledge by exploring more C++ and Unreal topics. Module 1: Learn how abstraction helps us develop good software and design and implement console app classes Module 2: Explore how functions really work "under the covers" Module 3: Design and implement Unreal classes and include them in a game. Discover how strings work in both C++ and in an Unreal HUD Module4: Expand your understanding of pointers and add sound effects to an Unreal game

حول مقدم الدورة

Coursera provides access to more than 3000+ courses across a wide variety of subjects in parntership with different universities and organizations.

الطبع بواسطة

  • self
    التعلم الذاتي
  • dueration
    المدة 18 ساعات
  • domain
    الاختصاص تقنية المعلومات وعلوم الحاسب
  • subs
    Monthly Subscription
    Course is included in
    1. الباقة الإبتدائية @ AED 99 + VAT
    2. الباقة الاحترافية @ AED 149 + VAT
  • fee
    Buy Now Option not available
  • language
    اللغة الإنكليزية