Create Simple Enemy Behaviour with C# in Unity (Intro to AI)
half-circle
vector

Create Simple Enemy Behaviour with C# in Unity (Intro to AI)

أبرز محتويات الدورة

In this one-hour, project-based course, you'll learn how to create a simple enemy behavior tree. You'll learn how to make your enemy characters patrol an area, chase a player in range and attack when it's close enough for melee. You will be able to easily expand the behavior system we create, to add your own conditional behaviors. To build a behavior tree, this guided project will use and expand upon the following Unity concepts: - Transform-based movement - Rigidbody collisions and triggers - Interfaces - Events Consider this guided project to be a "capstone" project for beginners. If you can comfortably complete this course, understand all concepts presented and can reproduce them in your own projects, then congratulations! You have officially graduated to "Intermediate!"

حول مقدم الدورة

Coursera provides access to more than 3000+ courses across a wide variety of subjects in parntership with different universities and organizations.

الطبع بواسطة

  • self
    التعلم الذاتي
  • dueration
    المدة 3 ساعات
  • domain
    الاختصاص تقنية المعلومات وعلوم الحاسب
  • subs
    Monthly Subscription Option not available
  • fee
    Buy Now مجاني
  • language
    اللغة الإنكليزية